Luke Hollis
I'm a researcher in simulation and computational robotics. I'm interested in world model development and simulation environments for embodied AGI. I create simulation environments for the Harvard Computational Robotics Group and the CityScience SF Lab at the MIT Media Lab.
My last startup created XR software used by tens of thousands of schools and every top 100 university worldwide. My 3D captures have been featured in major documentaries, films, and international media.
Outside of my research, I co-founded a non-profit for 3d capture and practice western-style boxing.
EXPERIENCE
EDUCATION
ADVISORY POSITIONS
OPEN SOURCE
SELECTED PRESS
PUBLICATIONS
[Working Title] Predictive Real2Sim Digital Twins: A World Model Approach to Deformable Mesh and Soft-Body Simulation Physics
2026Applying world model architectures to predictive physics simulation for deformable objects.
[Working Title] Scaling Language-Grounded Splatting to Large Urban Spaces
2026Novel approach to scale language-grounded 3D gaussian splatting techniques for large-scale urban environments.
Urban Planning and Design with 3D Street Captures and 360 Video
2025Methodology for integrating immersive 3D captures into urban planning workflows.